This subjective testing is the identical methodology to the 1920×1080 testing, where we try to execute the same passage of game play from a save game or checkpoint with FRAPS running to a log file. The settings used are the same as the 1080p gaming runs but with a higher resolution native to the BenQ XL2370Z. Whilst not an exact science and there is variation in each run no matter how much we try to minimise it, these tests give you a good idea of what to expect from each card at 2560×1440.
As before, we also only graph the average frame rates but include the minimum and maximum in the tables for reference. Minimum and maximum frame rates can be misleading, especially on subjective type test runs.
Battlefield 4 (2560 x 1440)
Battlefield 4 is a finicky game to use as a benchmark as you will never see the same experience twice. We used the Firestorm map and tried to stay around the same capture point and not die (to avoid the respawning menu) when running the FRAPS benchmark.
The settings used were:
2560 x 1440, Ambient Occlusion: HBAO, AA Deferred: Off, AA Post High, Display Mode Full Screen, Effect Quality: High, Lighting Quality: High, Mesh Quality: High, Post-process Quality: High, Resolution Scale: 100, Terrain Settings: All High
CRYSIS 3 (2560 x 1440)
Crysis 3 was tested outside in long grass using grenades and cloak mode in as consistent a fashion as possible. Crysis 3 is one of those titles that really tests a GPU.
The graphics settings were as follows:
AF: 16x, AA: 4x MSAA Medium, Display mode: Full Screen, All settings @ Very High, 2560 x 1440
FarCry 3 (2560 x 1440)
Playing from a save game, starting at a checkpoint and moving around the buildings before blowing up a car with a grenade at the end of the benchmark run gave us the following statistics.
The Graphics settings were:
2560 1440, Window Mode: Full Screen, VSYNC: Off, GPU Max Buffered Frames: 1, Widescreen Letterbox: Off, DirectX 11, AA: 2xMSAA, Alpha to Coverage: Enhanced, SSAO Method: HBAO, Quality Settings: ULTRA (All maxed out)