The subjective gameplay test results are listed below. As we said earlier, these are less reproducible than the synthetic or in-game benchmarks due to the human factor involved but you can see what to expect when using these graphics cards.
The Witcher 2: Assassins of Kings (1920×1080)
In this game play, we use the ‘Arena’ mode and benchmark a round 3 times, taking the average min, max and avg readings across all 3 runs. We do this because the runs are not typically that long. Despite its age, The Witcher 2 with the settings below really tests mid-range graphics cards at 1920×1080.
The graphics settings used were:
1920×1080, Texture Downscaling: High, Texture Memory Size (MB): Large, Shadow Quality: Ultra, Number of Shadowed Lights: Ultra, LOD Distance: Normal, Bloom: Enabled, Light Shafts: Enabled, Anti Aliasing: Enabled, Blur Effects: Enabled, Depth of Field – Gameplay: Enabled, Vignette: Enabled, Wet Surfaces Rain Effect: Enabled, SSAO: Enabled, Motion Blur: Enabled, Cinematic Depth of Field: Enabled, Depth of Field – Cutscenes: Enabled, Dangling Objects Limit: Disabled, Ubersampling: Enabled, Vertical Sync: Disabled, Decals: High Spec
Battlefield 4 (1920×1080)
Battlefield 4 is a finicky game to use as a benchmark as you will never see the same experience twice. We used the Firestorm map and tried to stay around the same capture point and not die (to avoid the respawning menu) when running the FRAPS benchmark.
The settings used were:
1920×1080, Ambient Occlusion: HBAO, AA Deferred: Off, AA Post High, Display Mode Full Screen, Effect Quality: High, Lighting Quality: High, Mesh Quality: High, Post-process Quality: High, Resolution Scale: 100, Terrain Settings: All High
CRYSIS 3 (1920×1080)
Crysis 3 was tested outside in long grass using grenades and cloak mode in as consistent a fashion as possible. Crysis 3 is one of those titles that really tests a GPU.
The graphics settings were as follows:
AF: 16x, AA: 4x MSAA Medium, Display mode: Full Screen, All settings @ Very High, 1920×1080
FarCry 3 (1920×1080)
Playing from a save game, starting at a checkpoint and moving around the buildings before blowing up a car with a grenade at the end of the benchmark run gave us the following statistics.
The Graphics settings were:
1920×1080, Window Mode: Full Screen, VSYNC: Off, GPU Max Buffered Frames: 1, Widescreen Letterbox: Off, DirectX 11, AA: 2xMSAA, Alpha to Coverage: Enhanced, SSAO Method: HBAO, Quality Settings: ULTRA (All maxed out)