Gaming performance was tested from in-game benchmarking engines. These are the most consistent way to compare graphics cards because it’s far less subjective than general game play.
Tomb Raider
For the in-game benchmarking utility, the following graphics settings were used:
1920×1080, Motion Blur:On, Screen Effects:On, Quality: Ultimate,Texture Quality: Ultra,Texture Filter: Anisotropic 16X, Hair Quality: TRESSFX, Anti-Aliasing: FXAA Shadows: Normal, Shadow Resolution: High, Level of Detail: Ultra, Reflections: High, Depth of Field: Ultra, SSAO: Ultra, Post Processing: On, Tessellation: On, High Precision: On
Although TRESSFX is an AMD feature we had it enabled because gamers will want to enjoy it in this title and we have other benchmarks so it all evens out in the end.
2560 x 1440 Testing
The same settings were used as above but we just increased the resolution to 2560 x 1440.
Batman Arkham City
The settings used for the Arkham City ingame benchmark were:
1920×1080, V-Sync: Off, Anti-Aliasing: FXAA (High), Directx 11 Features: MVSS and HBAO, Dx11 Tessellation: Normal, Detail Level: Very High Dynamic Shadows: Yes, Motion Blur: Yes, Distortion: Yes, Lens Flares: Yes, Light Shafts: Yes, Reflections: Yes, Ambient Occlusion: Yes, Hardware Accelerated PhysX: Normal
2560 x 1440 Testing
The same settings were used as above but we just increased the resolution to 2560 x 1440.
Hitman Absolution
The following settings were used in the ingame benchmark:
1920×1080, MSAA:8x, Vsync: Off, Quality Setting: Ultra
2560 x 1440 Testing
The same settings were used as above but we just increased the resolution to 2560 x 1440.
Metro 2033
The benchmarking scripter for Metro 2033 was set using the following options:
1920×1080, DX11, Quality: Very High, AA: MSAA 4X, Texture Filtering: AF 16X, Advanced PhysX: Disabled, Tessellation: Enabled, DOF: Enabled
2560 x 1440 Testing
The same settings were used as above but we just increased the resolution to 2560 x 1440.