For the in-game benchmarking utility, the following graphics settings were used:
1920×1080 & 2560×1440, Motion Blur:On, Screen Effects:On, Quality: Ultimate,Texture Quality: Ultra,Texture Filter: Anisotropic 16X, Hair Quality: TRESSFX, Anti-Aliasing: FXAA Shadows: Normal, Shadow Resolution: High, Level of Detail: Ultra, Reflections: High, Depth of Field: Ultra, SSAO: Ultra, Post Processing: On, Tessellation: On, High Precision: On
Although TRESSFX is an AMD feature we had it enabled because gamers will want to enjoy it in this title and we have other benchmarks so it all evens out in the end.
The MSI GTX 1080 Gaming X completely dominates the chart for Tomb Raider.
Batman Arkham City
The settings used for the Arkham City in-game benchmark were:
1920×1080 & 2560×1440, V-Sync: Off, Anti-Aliasing: FXAA (High), Directx 11 Features: MVSS and HBAO, Dx11 Tessellation: Normal, Detail Level: Very High Dynamic Shadows: Yes, Motion Blur: Yes, Distortion: Yes, Lens Flares: Yes, Light Shafts: Yes, Reflections: Yes, Ambient Occlusion: Yes, Hardware Accelerated PhysX: Normal
The performance improvement wasn’t anywhere near what we were expecting here at 1080p and it was only 18% faster than the GTX 980 at 1440p.
The following settings were used in the in-game benchmark:
1920×1080 & 2560×1440, MSAA:8x, Vsync: Off, Quality Setting: Ultra
The MSI GTX 1080 Gaming X was 20 frames per second faster than anything else we have tested to date in Hitman Absolution. This is a big jump from the previous generation of GPUs.
The in-game benchmark for Bioshock Infinite was set using the following options:
1920×1080 & 2560×1440, DX11, All settings maxed out
The above chart shows how the MSI GTX 1080 Gaming X smacked Bioshock Infinite around, easily matching the capabilities of our 144Hz display.
Sniper Elite III
The in-game benchmark for Sniper Elite III was set using the following options:
1920×1080 & 2560×1440, All settings maxed out
Another example where the GTX 1080 is simply too much GPU power for an older title.
The in-game benchmark for GTA V was run using the following options:
1920×1080 & 2560×1440, DX11, Tessellation: 3, ShadowQuality: 3, ReflectionQuality: 2, Reflection MSAA: 2, SSAO: 2, Anisotropic Filtering: 16x, MSAA: 2x, TextureQuality: 2, ParticleQuality: 2, WaterQuality: 2, GrassQuality: 2, ShaderQuality: 2, Soft Shadows: 1, UltraShadows_Enabled: false, Particle Shadows: on, Shadow Distance: 1, LongShadows: off, Reflection_MipBlur: on, FXAA Enabled, TXAA Disabled, Lighting_FogVolumes: true, Shader_SSA: true, PostFX: 2, DoF: off, MotionBlurStrength: off
This was the best experience we’ve had with GTA V. It was buttery smooth at 1080p and 1440p which made the game even more addictive. The benchmark clearly showed what we suspected during the gameplay testing – it’s significantly better with a GTX 1080.
Tom Clancy’s: The Division
The in-game benchmark for The Division was set using the following options:
1920×1080 & 2560×1440, All settings at Ultra with V-Sync disabled
We thought the GTX 980 did a respectable job of playing The Division but MSI’s GTX 1080 Gaming X took this to a whole new level with an additional 30 FPS at 1440p and 40FPS at 1080p
Ashes of the Singularity
The in-game benchmark for Ashes of the Singularity was set using the following options:
1920×1080 & 2560×1440, All settings at Extreme pre-set
This was our first test with an in-game DX12 benchmark and the result shows a significant margin from the GTX 980 with more than a 50% improvement going to the GTX 1080.
The in-game benchmark for Hitman (2016) was set using the following options:
1920×1080 & 2560×1440, All settings at the Ultra pre-set with VSync disables
The DX12 performance of the MSI GTX 1080 Gaming X was able to really shine here, completely blowing away everything else we compared it to.