Test Methods
Benchmark testing where we use a scripted or specific benchmark utility that has no user interaction other than setting the graphics properties and hitting ‘start’. The utility then gives us a report of the relevant statistics.
We also only graph the average frame rates as minimum and maximum frame rates can be misleading.
The following tests were all reproducible or scripted or in-game benchmarks that are consistently executed without human intervention.
Futuremark Firestrike
We’ve moved on from the older 3DMark11 benchmarks that still hold relevance for some but the latest benchmarking tests from Futuremark give modern day GPUs a serious belting at the extreme, high end and mid-low end levels.
In these synthetic benchmarks, we see the GTX 1080 dominate with the Firestrike series.
Firestrike Ultra
Firestrike Ultra is first up and gives a good indication of how ‘4K-ready’ a GPU is.
Firestrike Extreme
Next up Firestrike Extreme is geared to test 2560×1440 gaming capability
Firestrike
Firestrike gives an indication of performance at 1080p
Skydiver
We tested SkyDiver in the interests of completeness but the result is aimed at low end graphics platforms.
Unigine Heaven
Unigine Heaven Benchmark 4.0 Basic is one of the programs that we run to temperature test the cards and we also do a benchmark run during the process.
Futuremark TimeSpy (DX12)
This benchmark taxes graphics cards to see how well they handle the load of DX12.
As expected, the new kid on the block was able to strut its way through the benchmarks whilst operating at a whisper on the test bench.